Wizard Sorcerer Spells
Abjuration - -
Resistance Abjuration - Subject gains +1 on saving throws.
Conjuration - -
Acid Splash Conjuration - Orb deals 1d3 acid damage.
Divination - -
Detect Magic Divination - Detects all spells and magic items within 60 ft.
Detect Poison Divination - Detects poison in one creature or small object.
Read Magic Divination - Read scrolls and spellbooks.
Enchantment - -
Daze Enchantment - A single humanoid creature with 4 HD or less loses its next action.
Evocation - -
Dancing Lights Evocation - Creates torches or other lights.
Dim Evocation - Dims light sources within 100 feet of object touched.
Fire Flash Evocation - Ray deals 1d3 fire damage.
Flare Evocation - Dazzles one creature (–1 penalty on attack rolls).
Jolt Evocation - Ray deals 1d3 electrical damage.
Light Evocation - Object shines like a torch.
Ray of frost Evocation - Ray deals 1d3 cold damage.
Ray of Mercy Evocation - Ray deals 1d4 nonlethal damage.
Sonic Ray Evocation - Ray deals 1d3 sonic damage.
Spark Evocation - Ignites flammable objects.
Illusion - -
Ghost Sound Illusion - Figment sounds
Haunted Fey Aspect Illusion - You surround yourself with disturbing illusions.
Necromancy - -
Antagonize Wound Necromancy - Touch deals 1 point of damage each round to an injured creature.
Bleed Necromancy - Cause a stabilized creature to resume dying.
Disrupt Undead Necromancy - Deals 1d6 damage to one undead.
Touch of Fatigue Necromancy - Touch attack fatigues target.
Transmutation - -
Mage Hand Transmutation - 5-pound telekinesis.
Message Transmutation - Whisper conversation at distance.
Open/Close Transmutation - Opens or closes small or light things.
Universal - -
Arcane Mark Universal - Inscribes a personal rune on an object or creature (visible or invisible).
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