A spiked chain is about 4 feet in length, covered in wicked barbs.
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn't a light weapon.
Weapon Feature(s): finesse
Weapon Feature(s): Disarm, Trip, Weapon Finesse
Enhancements
These are the prices for this item when made with specific materials or enhancements.
Spiked Chain Material Enhancements
Material | Cost | Hardness | Hit Points | Special |
---|---|---|---|---|
Steel | $325 | 10 | * | - |
Adamantine | $3,025 | 20 | * | Bypass hardness less than 20 |
Iron, Cold | $350 | 10 | * | Magical enchantments cost an additional 2,000 gp. |
Mithral | $5,025 | 15 | * | 1/2 weight |
Silver, Alchemical | $505 | 8 | * | −1 damage |
1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.
Weapon Enhancements
Bonus Value | Additional Cost | Hardness Increase | Additional HP |
---|---|---|---|
+1 | $+2,000 | +2 | +10 |
+2 | $+8,000 | +4 | +20 |
+3 | $+18,000 | +6 | +30 |
+4 | $+32,000 | +8 | +40 |
+5 | $+50,000 | +10 | +50 |
+6* | $+72,000 | +12 | +60 |
+7* | $+98,000 | +14 | +70 |
+8* | $+128,000 | +16 | +80 |
+9* | $+162,000 | +18 | +90 |
+10* | $+200,000 | +20 | +100 |
Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.