Bard Spells Cleric spells Dark knight Spells Druid spells
Magus Spells Paladin Spells Ranger Spells Shaman Spells
Witch Spells Wizard/Sorcerer spells

Conflict spells work a little bit difrent than normal spells.


any debuff spell longer than 1 round that is intended to handicap a player only lasts 1d4 rounds

Coup degrace

There is no Coup degrace on helpless opponents on conflict however penalties to ac still apply.


Some spells may not be listed on conflict, while others that don't exist on normal Xilrin will be available here

Unfair advantage

Certain effects or "combos" that cause a unfair mechanical advantage may not be allowed at the Dms discretion (example casting silence on yourself then run around like that) don't try and break things.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License