Shaman
5d1d56e3cd6341b7fff29fc57dd6eb54.jpg?ukey=2ab17b3eb13bf9c966e25d6256c2889a3b9aa918

Special: A shaman cannot take a variant multi-class into Druid,Ranger Or Cleric.

Shamans understand that everything in nature carries a living spirit—every animal, plant, and rock. Even the very sky and the earth each have a spirit. Shamans form deep connections with these spirits and draw strength and knowledge from them. Sometimes feared and misunderstood, shamans have unparalleled understanding of both the natural and spirit world that grants them shapeshifting abilities, the guidance and aid of animal spirit guides, and the ability to serve as intermediaries and messengers between mortals and spirits. The greatest shamans separate their spirits from their bodies to undertake vision quests.

Shamans are also skilled healers, calling on other spirits to soothe the wounds of those around them.

Role: Shamans tend to be recluses, since they seek knowledge in a realm beyond the natural world. They are just as resourceful in the natural world as druids, though, and can serve a similar role in a group.

Alignment: Any Neutral

hitpoints: 8 hit points per level

The shaman's class skills are Craft (Int), Diplomacy (Cha) Handle Animal (Cha), Heal (Wis), (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (Religion), Perception (Wis), (Cha), Profession (Wis), Sense Motive, Spellcraft (Int), Survival (Wis)
Skill Ranks per Level: 2 + Int modifier.

blah blah blah blah bl Spells Per day
Level Base Attack Bonus Maximum hits Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +0 1 +0 +0 +2 Spirit guides, orisons, bonus languages 3
2 +1 1 +0 +0 +3 4
3 +1 1 +1 +1 +3 Spirit Emissary 5
4 +2 1 +1 +1 +4 6 3
5 +2 1 +1 +1 +4 6 4
6 +3 1 +2 +2 +5 See Invisibility 6 5 3
7 +3 1 +2 +2 +5 6 6 4
8 +4 1 +2 +2 +6 Ghost Touch 6 6 5 3
9 +4 1 +3 +3 +6 6 6 6 4
10 +5 1 +3 +3 +7 6 6 6 5 3
11 +5 1 +3 +3 +7 6 6 6 6 4
12 +6 2 +4 +4 +8 6 6 6 6 5 3
13 +6 2 +4 +4 +8 6 6 6 6 6 4
14 +7 2 +4 +4 +9 6 6 6 6 6 5 3
15 +7 2 +5 +5 +9 6 6 6 6 6 6 4
16 +8 2 +5 +5 +10 6 6 6 6 6 6 5 3
17 +8 2 +5 +5 +10 6 6 6 6 6 6 6 4
18 +9 2 +6 +6 +11 6 6 6 6 6 6 6 5 3
19 +9 2 +6 +6 +11 6 6 6 6 6 6 6 6 4
20 +10 2 +6 +6 +12 6 6 6 6 6 6 6 6 6

Weapon and Armor Proficiency

A shaman is proficient with all simple weapons, and with light and medium armor.

Spells

An Shaman casts divine spells drawn from the Shaman Spell List . She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, aShaman must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an Shaman’s spell is 10 + the spell’s level + the Shamans’s Charisma modifier (see FAQ at right).

Like other spellcasters, a Shaman can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on Table: Spells known . In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

Unlike other divine spellcasters, a Shaman’s selection of spells is extremely limited. A Shaman begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new Shaman level, she gains one or more new spells, as indicated on Table: Shaman Spells Known. Unlike spells per day, the number of spells an Shaman knows is not affected by her Charisma score; the numbers on Table: Spells known are fixed.

Upon reaching 4th level, and at every even-numbered Shaman level after that (6th, 8th, and so on), a Shamancan choose to learn a new spell in place of one she already knows. In effect, the Shaman loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. An Shaman may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. Unlike a Druid or cleric, an Shaman need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Shamans do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components.

List of shaman spells can be found Here

Orisons

Shamans can learn a number of orisons, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. A Shaman has access to any of the orisons, every day.

Chaotic, Evil, Good, and Lawful Spells

A shaman can’t cast spells of an alignment opposed to his own. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

Spirit Guides

at 1st level the shaman selects the type of shaman that they want to be based on whatever traditions they where raised upon, or which wendo they wish to show the most patronage too this is reflected by select any two domain at 1st level. once this domain has been selected it cannot be changed. A shaman can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.

A Shaman May select from the following Domains.

Air, Earth, Fire, Water (Neutral)

Good, Healing (Good)

Evil, Death, (Evil)

Law (Lawful neutral only)

Chaos ( Chaotic Neutral only)

Bonus Languages

A shaman’s bonus language options include Auran,Aquan,Ignan,Terran,Sylvan And Necril. These choices are in addition to the bonus languages available to the character because of his race.

Spirit Emissary

A shaman may add 1/2 their level to diplomacy checks related to Non native outsiders, fey and incorporeal undead.

See Invisibility (Sp)

At 6th level the shaman can see invisibility at will.

Ghost Touch (Sp)

At 8th level any weapon or armor that the shaman is holding or wearing is treated as having the ghost touch ability. The shaman must be in physical contact with the item and proficient in its use. Missile weapons can be ghost touched, but they lose this ability after the shaman hits or misses his target (she may, of course, re-ghost touch the missile by picking it back up).

Shamanistic Beliefs

A shaman only practices the belief of Juju (See Beliefs ) although, they do not need to select a specific wendo to show patronage and worship.

Spells Known

Level 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License