Pods

A floating creature with the appearance of a jellyfish. Filled with a lethal substance, the Pod has no sting, but explodes in a deadly burst.

Pods are near-mindless, but living, creatures. They hover unmoving a few feet off the ground. Prior to the Match, Pods can come prefilled with a non-magical liquid or powder of any kind, pending the GM’s approval of the substance. The expense of the substance must be purchased with Battlepoints by one of the characters on the team, keeping in mind that single-use items have a BP value of 5x their gold piece cost. Pods arrive on the map already filled and ready to explode. A Pod can hold the equivalent of one dose or flask of substance. When a Pod detects movement nearby, it explodes, spewing that substance in all directions. The square that the Pod is in is considered the center of the blast, and all squares in a 5 foot radius around the center of the blast are splash squares. A Pod automatically explodes once it is damaged beyond its hit points.

Pod, Lesser

Mp Cost 25
Triggered by: All team Trigger Location
Size: 10x10 Reset No Reset
Perception DC: N/A Disable DC: N/A
Saving throw: N/A

Lesser Effect: A Lesser Pod weighs 6 pounds plus the weight of itsv contents, has an AC of 11 (-4 Dex, +5 natural), and 1 hp. A Lesser Pod is plainly visible.

Pod, Greater

Mp Cost 75
Triggered by: All team Trigger No Reset
Size: 10x10 Reset No Reset
Perception DC: 40 Disable DC: N/A
Saving throw: N/A

Greater Effects: Greater Pods are naturally invisible. Once they explode, their contents are considered dropped, and thus become visible. A Greater Pod weighs 10 pounds plus the weight of its contents, has an AC of 11 (-2 size, -5 Dex, +6 natural), and 6 hp (5 +1).

Tactical Notes

1. A Pod can be filled with poisons (contact or inhaled) or acids that can damage, paralyze or cripple the enemy.
2. Pods can be filled with flour or sawdust in order to reveal invisible foes.
3. Pods can be used as a visual deterrent to enemies, causing them to waste valuable time going the long way around.
4. A well-placed Pod can lead the enemy into an ambush.
5. Greater Pods are naturally invisible, therefore they can be used as dangerous alarms.
6. Reminder: single-use items must be purchased with Battlepoints at 5x their gold piece cost

Pod Additional Build Options

Teams may purchase the following improvements at the MP cost indicated

Description Effect MP Cost
Toughness +5 hit points 10
Thick Hide +5 to natural ac 10*
Loyalty Pods triggered only by opposing teams 10
Double Dose Holds the equivalent of 2 doses or flasks 25
* can be purchased up to twice
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