Paladin Spell List
Spell Name School Comp. Description
Bless Enchantment - Allies gain +1 on attack rolls and saves against fear.
Bless Weapon Transmutation - Weapon strikes true against evil foes.
Bowstaff Transmutation - A shortbow may double as a club, or a longbow as a quarterstaff.
Challenge Evil Conjuration - Sickens creature if it refuses to fight you.
Cure Light Wounds Conjuration - Cures 1d8 damage + 1/level (max +5).
Detect Undead Divination - Reveals undead within 60 ft.
Diagnose Disease Evocation - Detect and identify diseases.
Divine Favor Evocation - You gain +1 per three levels on attack and damage rolls.
Ghostbane Dirge Transmutation - Incorporeal creature takes half damage from nonmagical weapons.
Knight's Calling Transmutation - Forces target to move toward you and fight you.
Longshot Transmutation - Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon Transmutation - Weapon gains +1 bonus.
Protection from Evil/Chaos Abjuration - +2 to AC and saves, plus additional protection against selected alignment.
Rally point Enchantment - Square gives good creatures bonuses.
Read magic Divination - Read scrolls and spellbooks.
Resistance Abjuration - Subject gains +1 on saving throws.
Restoration, Lesser Conjuration - Dispels magical ability penalty or repairs 1d4 ability damage.
Sun metal Transmutation - Cause a melee weapon to erupt in flames, dealing extra damage.
Tactical Acumen Transmutation - You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Veil of positive energy Abjuration - +2 AC, +2 on saves vs. undead.
Virtue Transmutation - Subject gains 1 temporary hp.
Word of resolve Abjuration - Ally rerolls a save against charm or fear.
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