Lotus Geisha
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Slight restriction: Your character must have been born/originated from Amihama, Female only

Lotus geisha are renowned for their powers of seduction, and tales tell of lotus geisha disarming foes and bolstering allies.

Role: Lotus geishas bring a unique spell-casting to the table as their spells rely primarily on the weak-willed; however, their performances are great at boosting allies to combat their opposition. They are also quite versatile, being able to perform and combat their opponents - often times at the same time. Next to clerics, Lotus geishas are typically the next in line for those relied upon for healing and support. In addition to these things, their lore mastery makes them a great asset outside of combat as well. 'Jack of all Trades' speaks true for this musical number.

Alignment: Any

Hit Die: 8 hit points per level

The Lotus geisha’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

blah blah bl Spells Per day
Level Base Attack Bonus Maximum hits Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 5th 6th
1 +0 1 +0 +2 +2 Bonus Feats, Bardic Performance, Cantrips, Distraction, Fascinate, Inspire Courage +1 1
2 +1 1 +0 +3 +3 Well-Versed 2
3 +2 1 +1 +3 +3 Inspire Competence +2 3
4 +3 1 +1 +4 +4 3 1
5 +3 1 +1 +4 +4 Inspire Courage +2, 4 2
6 +4 1 +2 +5 +5 Suggestion 4 3
7 +5 1 +2 +5 +5 Inspire Competence +3 4 3 1
8 +6 2 +2 +6 +6 Dirge of Doom 4 4 2
9 +6 2 +3 +6 +6 Inspire Greatness 5 4 3
10 +7 2 +3 +7 +7 Jack of All Trades 5 4 3 1
11 +8 2 +3 +7 +7 Inspire Competence +4, Inspire Courage +3 5 4 4 2
12 +9 2 +4 +8 +8 Soothing Performance 5 5 4 3
13 +9 2 +4 +8 +8 5 5 4 3 1
14 +10 2 +4 +9 +9 Frightening Tune 5 5 4 4 2
15 +11 3 +5 +9 +9 Inspire Competence +5, Inspire Heroics 5 5 5 4 3
16 +12 3 +5 +10 +10 5 5 5 4 3 1
17 +12 3 +5 +10 +10 Inspire Courage +4 5 5 5 4 4 2
18 +13 3 +6 +11 +11 Mass Suggestion 5 5 5 5 4 3
19 +14 3 +6 +11 +11 Inspire Competence +6 5 5 5 5 5 4
20 +15 3 +6 +12 +12 Deadly Performance 5 5 5 5 5 5

Weapon and Armor Proficiency

A lotus geisha is proficient with all simple weapons, plus the butterfly sword, fighting fan, iron brush, sai, short bow, and shuriken Lotus geishas are also proficient with light armor and shields (except tower shields). A Lotus geisha can cast Lotus geisha spells while wearing light armor and using a shield (execpt tower shields) without incurring the normal arcane spell failure chance (somatic spell restrictions still apply). Like any other arcane spellcaster, a Lotus geisha wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass Lotus geisha still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells

A Lotus geisha casts arcane spells drawn from the Lotus geisha spell list. He can cast any spell he knows without preparing it ahead of time. Every Lotus geisha spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a Lotus geisha must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a Lotus geisha’s spell is 10 + the spell level + the Lotus geisha’s Charisma modifier.

Like other spellcasters, a Lotus geisha can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Lotus geisha. In addition, he receives bonus spells per day if he has a high Charisma score.

The Lotus geisha’s selection of spells is extremely limited. A Lotus geisha begins play knowing four 0-level spells and two 1st-level spells of the Lotus geisha’s choice. At each new Lotus geisha level, he gains one or more new spells, as indicated on Table: Lotus geisha Spells Known. (Unlike spells per day, the number of spells a Lotus geisha knows is not affected by his Charisma score (See Table: Ability Modifiers and Bonus Spells).

Upon reaching 5th level, and at every third Lotus geisha level after that (8th, 11th, and so on), a Lotus geisha can choose to learn a new spell in place of one he already knows. In effect, the Lotus geisha “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level Lotus geisha spell the Lotus geisha can cast. A Lotus geisha may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

A Lotus geisha need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Bardic Performance

A Lotus geisha is trained to use the perform skill to create magical effects on those around her, including herself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a Lotus geisha can use Bardic performance for 2 additional rounds per day. Each round, the Lotus geisha can produce any one of the types of Bardic performance that he has mastered, as indicated by his level.

Starting a Bardic performance is a standard action, but it can be maintained each round as a free action. Changing a Bardic performance from one effect to another requires the Lotus geisha to stop the previous performance and start a new one as a standard action. A Bardic performance cannot be disrupted, but it ends immediately if the Lotus geisha is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A Lotus geisha cannot have more than one Bardic performance in effect at one time.

At 7th level, a Lotus geisha can start a Bardic performance as a move action instead of a standard action. At 13th level, a Lotus geisha can start a Bardic performance as a swift action.

Each Bardic performance has audible components, visual components, or both.

If a Bardic performance has audible components, the targets must be able to hear the Lotus geisha for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf Lotus geisha has a 20% chance to fail when attempting to use a Bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to Bardic performances with audible components.

If a Bardic performance has a visual component, the targets must have line of sight to the Lotus geisha for the performance to have any effect. A blind Lotus geisha has a 50% chance to fail when attempting to use a Bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to Bardic performances with visual components.

Cantrips

A Lotus Geisha learn a number of cantrips, or 0-level spells, as noted on Table: Lotus geisha Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.

Bonus Feats

At 1st level, a lotus geisha gains Spell Focus (enchantment) as a bonus feat. At 5th level, she gains Greater Spell Focus (enchantment) as a bonus feat.

Enrapturing Performance (Su)

At 2nd level, a lotus geisha gains the ability to execute an enrapturing performance in addition to her Bardic performance ability. An enrapturing performance is exactly like a Bardic performance with the following exceptions.

A lotus geisha can use an enrapturing performance to recreate the effects of any of her known Bardic performances, but she focuses the performance on only a single target within range. While other creatures see and hear a lotus geisha’s enrapturing performance, only the target of this ability is affected by it. A lotus geisha cannot have a Bardic performance and an enrapturing performance in effect at the same time. Every round spent engaged in an enrapturing performance counts against the total number of rounds per day she can use her Bardic performance, and she cannot use this ability if she does not have any more rounds of Bardic performance left for that day. Starting an enrapturing performance is a standard action; at 7th level, it becomes a move action, and at 13th level, it becomes a swift action.

A lotus geisha adds a +2 bonus to the DC of Will saves made to resist the effects of her fascinate, frightening tune, and suggestion enrapturing performances. When a lotus geisha uses her enrapturing performance ability to emulate inspire competence, inspire courage, inspire greatness, or inspire heroics, any bonuses to AC or on ability checks, attack rolls, damage rolls, saving throws, and skill checks increase by +1. For example, a lotus geisha using inspire heroics as an enrapturing performance would grant her target a +5 morale bonus on saving throws and a +5 dodge bonus to AC, instead of the usual +4 bonuses.

Well-Versed (Ex)

At 2nd level, the Lotus geisha becomes resistant to the Bardic performance of others and to sonic effects in general. The Lotus geisha gains a +4 bonus on saving throws made against Bardic performance, sonic, and language-dependent effects.

Jack of All Trades (Ex)

At 10th level, the Lotus geisha can use any skill, even if the skill normally requires her to be trained. At 16th level, the Lotus geisha considers all skills to be class skills. At 19th level, the Lotus geisha can take 10 on any skill check, even if it is not normally allowed.

Note: Use technological device is the exception to this rule; Lotus geisha skill features cannot be used.

Spells Known

To cast spells, a Concentration check may be needed.

Level 0th 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 3
3rd 6 4
4th 6 4 2
5th 6 4 3
6th 6 4 4
7th 6 5 4 2
8th 6 5 4 3
9th 6 5 4 4
10th 6 5 5 4 2
11th 6 6 5 4 3
12th 6 6 5 4 4
13th 6 6 5 5 4 2
14th 6 6 6 6 4 3
15th 6 6 6 6 4 4
16th 6 6 6 6 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 5 4
20th 6 6 6 6 6 5 5
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