Slight restriction: Your character must have been born/originated from Amihama, Female only
Lotus geisha are renowned for their powers of seduction, and tales tell of lotus geisha disarming foes and bolstering allies.
Role: Lotus geishas bring a unique spell-casting to the table as their spells rely primarily on the weak-willed; however, their performances are great at boosting allies to combat their opposition. They are also quite versatile, being able to perform and combat their opponents - often times at the same time. Next to clerics, Lotus geishas are typically the next in line for those relied upon for healing and support. In addition to these things, their lore mastery makes them a great asset outside of combat as well. 'Jack of all Trades' speaks true for this musical number.
Alignment: Any
Hit Die: 8 hit points per level
The Lotus geisha’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Ranks Per Level: 6 + Int modifier.
Weapon and Armor Proficiency
A lotus geisha is proficient with all simple weapons, plus the butterfly sword, fighting fan, iron brush, sai, short bow, and shuriken Lotus geishas are also proficient with light armor and shields (except tower shields). A Lotus geisha can cast Lotus geisha spells while wearing light armor and using a shield (execpt tower shields) without incurring the normal arcane spell failure chance (somatic spell restrictions still apply). Like any other arcane spellcaster, a Lotus geisha wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass Lotus geisha still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells
A Lotus geisha casts arcane spells drawn from the Lotus geisha spell list. He can cast any spell he knows without preparing it ahead of time. Every Lotus geisha spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a Lotus geisha must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a Lotus geisha’s spell is 10 + the spell level + the Lotus geisha’s Charisma modifier.
Like other spellcasters, a Lotus geisha can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Lotus geisha. In addition, he receives bonus spells per day if he has a high Charisma score.
The Lotus geisha’s selection of spells is extremely limited. A Lotus geisha begins play knowing four 0-level spells and two 1st-level spells of the Lotus geisha’s choice. At each new Lotus geisha level, he gains one or more new spells, as indicated on Table: Lotus geisha Spells Known. (Unlike spells per day, the number of spells a Lotus geisha knows is not affected by his Charisma score (See Table: Ability Modifiers and Bonus Spells).
Upon reaching 5th level, and at every third Lotus geisha level after that (8th, 11th, and so on), a Lotus geisha can choose to learn a new spell in place of one he already knows. In effect, the Lotus geisha “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level Lotus geisha spell the Lotus geisha can cast. A Lotus geisha may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A Lotus geisha need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Bardic Performance
A Lotus geisha is trained to use the perform skill to create magical effects on those around her, including herself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a Lotus geisha can use Bardic performance for 2 additional rounds per day. Each round, the Lotus geisha can produce any one of the types of Bardic performance that he has mastered, as indicated by his level.
Starting a Bardic performance is a standard action, but it can be maintained each round as a free action. Changing a Bardic performance from one effect to another requires the Lotus geisha to stop the previous performance and start a new one as a standard action. A Bardic performance cannot be disrupted, but it ends immediately if the Lotus geisha is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A Lotus geisha cannot have more than one Bardic performance in effect at one time.
At 7th level, a Lotus geisha can start a Bardic performance as a move action instead of a standard action. At 13th level, a Lotus geisha can start a Bardic performance as a swift action.
Each Bardic performance has audible components, visual components, or both.
If a Bardic performance has audible components, the targets must be able to hear the Lotus geisha for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf Lotus geisha has a 20% chance to fail when attempting to use a Bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to Bardic performances with audible components.
If a Bardic performance has a visual component, the targets must have line of sight to the Lotus geisha for the performance to have any effect. A blind Lotus geisha has a 50% chance to fail when attempting to use a Bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to Bardic performances with visual components.
Countersong (Su): At 1st level, a Lotus geisha learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the Lotus geisha (including the Lotus geisha herself) that is affected by a sonic or language-dependent magical attack may use the Lotus geisha's perform check result in place of its saving throw if, after the saving throw is rolled, the perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the Lotus geisha's perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su): At 1st level, a Lotus geisha can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the Lotus geisha (including the Lotus geisha herself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the Lotus geisha’s perform check result in place of its saving throw if, after the saving throw is rolled, the perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the Lotus geisha’s perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su): At 1st level, a Lotus geisha can use his performance to cause one or more creatures to become fascinated with her. Each creature to be fascinated must be within 90 feet, able to see and hear the Lotus geisha, and capable of paying attention to her. The Lotus geisha must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a Lotus geisha has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the Lotus geisha’s level + the Lotus geisha’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the Lotus geisha cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the Lotus geisha continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su): A 1st level Lotus geisha can use his performance to inspire courage in his allies (including herself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the Lotus geisha’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and feareffects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six Lotus geisha levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The Lotus geisha must choose which component to use when starting his performance.
Inspire Competence (Su): A Lotus geisha of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the Lotus geisha. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the Lotus geisha’s performance. This bonus increases by +1 for every four levels the Lotus geisha has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).
Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A Lotus geisha can't inspire competence in herself. Inspire competence relies on audible components.
Suggestion (Sp): A Lotus geisha of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A Lotus geisha can use this ability more than once against an individual creature during an individual performance.
A Will saving throw (DC 10 + 1/2 Lotus geisha’s level + Lotus geisha’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability and relies on audible components.
Dirge of Doom (Su): A Lotus geisha of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to take become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the Lotus geisha's performance. The effect persists for as long as the enemy is within 30 feet and the Lotus geisha continues the performance. The performance cannot cause a creature to become frightened or panicked, even if the targets are already Shakenfrom another effect. Dirge of doom is a mind-affecting fear effect, and it relies on audible and visual components. A Will saving throw (DC 10 + 1/2 Lotus geisha’s level + Lotus geisha’s Cha modifier) negates the effect.
Inspire Greatness (Su): A Lotus geisha of 9th level or higher can use his performance to inspire greatness in herself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels a Lotus geisha attains beyond 9th, he can target one additional ally while using this performance (up to a maximum of four at 18th level). To inspire greatness, all of the targets must be able to see and hear the Lotus geisha. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonusHit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
Soothing Performance (Su): A Lotus geisha of 12th level or higher can use his performance to create an effect equivalent to the mass cure serious wounds spell, using the Lotus geisha's level as the caster level. In addition, this performance removes the fatigued, sickened, and shaken condition from all those affected. Using this ability requires four continuous performance, and the targets must be able to see and hear the Lotus geisha throughout the performance. Soothing performance relies on audible and visual components.
Frightening Tune (Sp): A Lotus geisha of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the Lotus geisha perform and be within 30 feet. Each enemy within range receives a Will save (DC 10 + 1/2 the Lotus geisha’s level + the Lotus geisha’s Cha modifier) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear the Lotus geisha's performance. Frightening tune relies on audible components.
Inspire Heroics (Su): A Lotus geisha of 15th level or higher can inspire tremendous heroism in herself or a single ally within 30 feet. For every three Lotus geisha levels the character attains beyond 15th, he can inspire heroics in one additional creature. To inspire heroics, all of the targets must be able to see and hear the Lotus geisha. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the targets are able to witness the performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.
Mass Suggestion (Sp): This ability functions just like suggestion, but allows a Lotus geisha of 18th level or higher to make a suggestion simultaneously to any number of creatures that he has already fascinated. Mass suggestion is an enchantment (compulsion), mind-affecting, language dependent ability that relies on audible components.
Deadly Performance (Su): A Lotus geisha of 20th level or higher can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the Lotus geisha perform for 1 full round and be within 30 feet. The target receives a Will save (DC 10 + 1/2 the Lotus geisha’s level + the Lotus geisha’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the target is staggered for 1d4 rounds, and the Lotus geisha cannot use deadly performance on that creature again for 24 hours. If a creature's saving throw fails, it dies. Deadly performance is a mind-effecting death effect that relies on audible and visual components.
Cantrips
A Lotus Geisha learn a number of cantrips, or 0-level spells, as noted on Table: Lotus geisha Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Bonus Feats
At 1st level, a lotus geisha gains Spell Focus (enchantment) as a bonus feat. At 5th level, she gains Greater Spell Focus (enchantment) as a bonus feat.
Enrapturing Performance (Su)
At 2nd level, a lotus geisha gains the ability to execute an enrapturing performance in addition to her Bardic performance ability. An enrapturing performance is exactly like a Bardic performance with the following exceptions.
A lotus geisha can use an enrapturing performance to recreate the effects of any of her known Bardic performances, but she focuses the performance on only a single target within range. While other creatures see and hear a lotus geisha’s enrapturing performance, only the target of this ability is affected by it. A lotus geisha cannot have a Bardic performance and an enrapturing performance in effect at the same time. Every round spent engaged in an enrapturing performance counts against the total number of rounds per day she can use her Bardic performance, and she cannot use this ability if she does not have any more rounds of Bardic performance left for that day. Starting an enrapturing performance is a standard action; at 7th level, it becomes a move action, and at 13th level, it becomes a swift action.
A lotus geisha adds a +2 bonus to the DC of Will saves made to resist the effects of her fascinate, frightening tune, and suggestion enrapturing performances. When a lotus geisha uses her enrapturing performance ability to emulate inspire competence, inspire courage, inspire greatness, or inspire heroics, any bonuses to AC or on ability checks, attack rolls, damage rolls, saving throws, and skill checks increase by +1. For example, a lotus geisha using inspire heroics as an enrapturing performance would grant her target a +5 morale bonus on saving throws and a +5 dodge bonus to AC, instead of the usual +4 bonuses.
Well-Versed (Ex)
At 2nd level, the Lotus geisha becomes resistant to the Bardic performance of others and to sonic effects in general. The Lotus geisha gains a +4 bonus on saving throws made against Bardic performance, sonic, and language-dependent effects.
Jack of All Trades (Ex)
At 10th level, the Lotus geisha can use any skill, even if the skill normally requires her to be trained. At 16th level, the Lotus geisha considers all skills to be class skills. At 19th level, the Lotus geisha can take 10 on any skill check, even if it is not normally allowed.
Note: Use technological device is the exception to this rule; Lotus geisha skill features cannot be used.
Spells Known
To cast spells, a Concentration check may be needed.
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6 |
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6 |
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6 |
6 |
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6 |
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20th |
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