Jump

transmutation
Level: Druid 1, Ranger 1, Sorcerer/Wizard 1
Casting Time: 1 standard action
Components: V, S, M (a grasshopper's hind leg)
Range: touch
Target: creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless); Spell Resistance yes

The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

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