The feather light touch of the fey can be seen in most human cultures, from simple superstitions about hanging cold iron above the doorway to the practice of tithing bread and milk to the local fey-lords so they will leave the harvest in peace. The fey have always had a presence in the mortal world, whether it is through beguiling passing travelers or inspiring famous heroes they are prone to meddling in the realm of humanity. The feyborn are the product of mortal parents whose blood contains some tinge of fey magic.

Many are born to human parents, although their ancestry may be tinged by a great-grandfather cavorting with a dryad, but some are the result of a powerful blessing from a fey creature of great power while the child is still in the womb. The favor of a fairy is a powerful thing, and their good will towards one who is not yet born can have a powerful effect on their blood and destiny.

The feyborn are marked with strangeness, right from their moment of birth. There is something strange and magical about them even when they lie in the cradle, their mismatched eyes changing color with the shift of the winds. As they grow up, they exhibit an even stronger affinity with fey magic, possessing a natural way with the plants and animals of the woods and occasionally exhibiting some outward flash of fey magic.

Physical Description: The feyborn's physical features are as diverse as the mortal stock they are born into, though they are usually slender and possess a few fey traits. Eyes of two different shades are common, as is having one arm or leg a few hairs longer than the other. Some feyborn exhibit traits that are associated with their fairy ancestors a green cast to the skin if they are descended from a dryad, furred haunches or a small tail if they are descended from a satyr, or elven features if they are related to pixies and similar small folk. once a Feyborn reaches 18 their aging begins to slow down, Feyborn always seem younger than their years, and they are known to age slowly. They retain their youthful features well into their forties and fifties, and even in their dotage they have the features of humans only half their age. Regardless of their personal magnetism and charisma, all feyborn are considered fair to look at by humans and other demi-human races. Their alien beauty often wins them admirers as quickly as their mercurial temperament drives others away.

Society: The personalities of the feyborn are as varied as the seasons and the fairies they are descended from. Some are as solemn as an aging oak tree, with others flit between emotions like a butterfly dancing across a field of flowers.

The only constant from one feyborn to the next is the sense that they are always older than they appear. Their natural understanding of nature’s rhythms and cycles, from the changing seasons to the inevitability of death, makes them constantly aware of the bigger picture.

Even the most erratic and fun-loving feyborn is influenced by their deep connection to nature, and although they may seem like a shallow nuisance to those around them they are also prone to flashes of sudden depth and insight.

Relations: Most feyborn are communal creatures that love interacting with others, but few maintain a strong connection to the human communities that raised them. Their long life and strange outlook often sees them leaving their homes at a young age, and many drift towards communities of other forest creatures. With their love of woods and forests and a strong affinity for fairy mischief, many feyborn find themselves associating with true fey and gnomes. More serious feyborn can be found living among forest-dwelling elves, and some drift to communities of outcast half-breeds along with half-elves and Half-Rai

Alignment and Religion: With their strong connection to nature and their affinity for the cyclic nature of life, many feyborn tend to be fairly neutral in their view of the world. While some may drift towards mischief and randomness, and others adopt a fundamentally moral outlook on the world, they are rarely swayed far in either direction. Although they are rare, a few feyborn turn to evil as a result of the ostracism they feel in their youth or their link to a darker strand of fairy blood.

The majority of the feyborn possess a connection to nature that is stronger than any church dogma they are taught as children, so few find their way into the realms of organized religion. They are often present in nature cults and druidic circles, however, and others are known to worship the Kings and Queens of the fey as divine beings.

Adventurers: Mischief and adventure sing directly to the heart of the feyborn, and it is rare that one touched by fey blood can resist the call of travel and exploration for long. Whether they are driven from their communities by the suspicion and scorn of their peers or an insatiable need to explore the world, the feyborn quickly become natural travelers once they take that first step onto the winding roads. Among the rambunctious hordes of adventuring parties and other travelers, feyborn find an acceptance and camaraderie that is normally absent from their adolescent years. Others find peace and serenity while wandering their beloved mountains and forests, often finding a place as a traveling messenger and guardian for the fey folk that inhabit the area.

Feyborn Heritages

Regardless of their fey ancestry, most feyborn possess similar traits and abilities. The otherworldly nature of the fey combined with the young race of humans often makes it difficult to tell a feyborn’s heritage by their appearance. A few feyborn, however, hold strong blood ties to their particular fey ancestor. A player may choose one of the following fey heritages for her feyborn character in place of the traditional feyborn racial features. Each heritage presents new racial traits, spell-like abilities, ecology, as well as a distinct physical appearance.

Heritage Ability Modifiers Skill Modifiers Spell-Like Ability Typical Alignment Special
Aridniborn +2 Dex +2 Wis, –2 Con Neutral Evil Small Size
BogeyBorn +2 Dex, +2 Cha, –2 Wis Ghost Sound, Pass Without Trace, Ventriloquism Chaotic Neutral Always Male
Dryadborn +2 Con, +2 Cha, –2 Wis Speak With Plants Chaotic Good Always female.
NereidBorn +2 Dex, +2 Cha, –2 Str Chaotic Neutral Always female.
NymphBorn (Houri) +2 Wis +2 Cha -2 Str Neutral Good Always Female
PixieBorn +2 Dex , +2 Int -2 str Chaotic Neutral Small Size
Satyrborn (Piper) +2 Dex, +2 Char, –2 Wis Varies

Race Traits

Alternate Racial Traits

Glamour Shape: Feyborn can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The feyborn gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores. This replaces the Attuned to the Wild racial trait.

Terrain Stride: Select one type of terrain from the ranger class’s favored terrain class feature (except urban). Feyborn can move through natural difficult terrain at their normal speed while within the chosen terrain. Magi-cally altered terrain affects them normally. Must be the same terrain type as Attuned to the Wild. This replaces the Camouflage racial trait.

Note: All skill modifiers provide a +2 bonus and spell like abilities can be used once a day,they are charisma based and a spell like ability.

Racial Benefits

Fey: Feyborn are fey with the human subtype.
Medium: Feyborn are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Feyborn have a base speed of 30 feet.
Low-Light Vision: Feyborn can see twice as far as humans in conditions of dim light.
Attuned to the Wild: Select one type of terrain from the ranger class’s favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate can heal an additional 2 hit points per level per day, after which it ceases to function.
Fey Damage Resistance: Feyborn gain DR 5/cold iron.
Camouflage: Select one type of terrain from the ranger class’s favored terrain class feature (except urban). Feyborn gain a +4 racial bonus on Stealth checks while within that terrain type. Must be the same terrain type as Attuned to the Wild.
Fey Magic: Feyborn gain a +1 bonus to the DC of any saving throws against illusion spells that they cast. Those with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/ day—dancing lights, Ghost Sound, speak with animals. The caster level for these effects is equal to the user’s level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier.
Languages: Fey touched begin play speaking Common and Sylvan . Fey touched with high Intelligence scores can choose from the following languages: Dwarven, Elven, Goblin, Orc, and Giant. See the Linguistics skill page for more information about these languages. The bonus languages are not retroactive if you increase your Intelligence score.

Feytouched lore

Feytouched Lore
Adult Middle Age Old Venerable Maximum Age
18 years 150 years 200 years 250 years 450 years
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