Nowadays, all Eeltari encountered are native born.

Physical Description: Eeltari stand anywhere from 5'6 to 6'5 feet tall. Their hair color varies just as human hair would and their eyes are always a single color that ranges from pure green to pure violet or red.they look just like a Alerian human with the execption of their arachnid legs that are able to protrude and retract from their back. These legs appear to only benefit the Eeltari in its ability to climb; beyond that, they have little use for them. Despite the assumption that they may be able to produce spider webs, they cannot.

Society Eeltari are very close to their family. If one member of their family needs something, they will go through great personal sacrifice to get it. In many ways, Eeltari are a very sensitive people. They focus greatly on emotion and feelings rather than power or glory.

Perhaps it is these traits that led them to become a matriarchal society. Women are the leaders and the directors; even among their neighborhoods in cities, there is always one elder female that speaks for that particular community. Occasionally, a male Eeltari will rise to power, but it is a rare occurrence; they are, however, usually seasoned elders of their community. Despite this balance of power, male and female roles have a blurry line. Both become hunters, priests, gatherers, child caretakers, and so on. With the exception of leadership, rolls seem to be divvied up more by skill and preference than by gender.

Relations: Eeltari make a point to get along with all races. They are often students of culture; learning the language and customs of a race to better interact. Their accommodating demeanor grants them acceptance by most core races. Their weakest relations are with elves, which tend to view the motives of the Eeltari to be disingenuous, and often have trouble trusting them.

Alignment and Religion: The overwhelming majority of Eeltari are lawful, though those of good, evil, and neutral alignments are mixed evenly.

Adventurers: Eeltari, like humans, tend to go on adventuring for various reasons, but rarely is it for the thrill of the danger or adventure.

Racial Benefits
+2 Wisdom, +2 Charisma, -2 Strength: While both clever and charming as a fox, the Eeltari also lacks physical strength due to their unusual anatomy.
Medium: Eeltari are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Eeltari are Humanoids with the Eeltari subtype.
Normal Speed: Eeltari have a base speed of 30 feet
Bonuses: Eeltari receive +2 to Diplomacy .
Limited Telepathy: A Eeltari is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Hold Breath: Eeltari can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
Spider Empathy (Su): Eeltari the ability to communicate with spiders as if under the effects of a speak with animals spell (caster level equal to 1/2 the character’s Hit Dice). Spiders are normally mindless, but this empathic communication imparts on them a modicum of implanted intelligence. Spider empathy treats swarms as if they were one creature possessing a single mind. In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these creatures. Whenever these Eeltari initiate an exchange, spiders begin with a starting attitude of indifferent. This is a supernatural ability.
Spider Legs (Ex): An Eeltari's spider legs can emerge or retract as a free action. When an Eeltari's spider legs are present and both her hands are free, she gains 20 a climb speed of 20 feet a +8 circumstance bonus on Climb checks.
Languages: Eeltari speak Common and D'ziriak. Eeltari with high Intelligence scores can choose Any human language (except Druidic). See the Linguistics skill page for more information about these languages. The bonus languages are not retroactive if you increase your Intelligence score.

Race Traits

Born under the Stranger: When feinting against aberrations, you do not take a –4 penalty for feinting against a non-humanoid creature, and you take only a –4 penalty if you feint against an aberration of animal Intelligence instead of –8). You still cannot feint against mindless creatures.

Spidery Climber: You gain a +1 trait bonus on Climb checks. In addition, as long as your spider legs where out before the fall, the DC to catch yourself on a wall while falling is equal to the wall's DC + 10, and the DC to catch yourself on a slope is equal to the slope's DC + 5.

Recreational Fisherman You gain a +1 to Stealth and, in matters related to fish you gain a +2 bonus to Knowledge (nature) checks.

Skilled Telepath: The range of your limited telepathy racial ability increases by 5 feet.

Raised By: Eeltari may treat Raised by as a race trait or social trait.

Alternate Racial Traits

Male Eeltari: If you are playing a male eeltari replace their stats as follows
+2 Strength , +2 Intelligence, -2 Wisdom: Male eeltari are strong and Smart ,but easily influenced by the females of their species.


Eeltari in the western Kingdoms: Eeltari in the western kingdoms mostly live in Aleris either in their own villages or living in the larger cities such as Aria, however they can be found in other areas of the kingdoms also just not in such large numbers.

Eeltari in Calari: Eeltari can be found anywhere in Calari, some even live among the orcs and beastfolk tribes, further proving the eeltari's amazing ability to be able to integrate themselves into any culture.

Eeltari lore

Eeltari Lore
Adult Middle Age Old Venerable Maximum Age
18 years 35 years 53 years 70 years 110 years

Need help for weight? Use Height and Weight Chart

Gender Height Weight
Female 5'6 - 6'0 130 - 176 lbs.
Male 5'10 - 7'0 130 - 240 lbs.
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