Deathmatch Arena

Objectives

Conflict would be remiss if we left out the traditional deathmatch. To win at Deathmatch: Arena, slay all other teams on the map, then slay any teammates who might still be standing.

Victory Conditions

The last person standing at the end of the Match, wins.

Here’s the Twist!

1. Characters begin the Match on evenly-numbered teams, but only one character can win the Match. A team who successfully survives to defeat all opposing teams does not then win the Match, but must instead turn on one another in a final fight to the death.

2. With 200 Map Points available to each team, the map will be littered with Map Elements. (Watch your step!)

3. The GM places 3 Planted Items of her choice on the map, thus adding that much more strategy to the Match. Two of the Planted Items will be hidden, while the third will be placed under normal Planted Items rules .

4. There is a temptation is to attack allies early, since only one character can leave the Arena alive, but there is a lethal plenty for doing so. Until the “Only One” Match Rule has been declared by the GM, every time that a character harms a teammate, that character earns a Black Mark. When the Only One Rule is invoked, any surviving former teammate can use his “Team Victory” Match Event feat to cause all of those hanging Black Marks to become physical daggers stabbing the offending character in the back.

Match Events

Champion Challenge: Before a Match begins, any team can name a Champion. A Champion must be a character who has at least half of his levels in the warrior professions and who has taken no levels that grant him any spells. If a team has at least one character who qualifies as a Champion, then that team must name a Champion. For each Match, a team can only name one Champion. The advantage of being a team’s Champion is that a Champion can issue and be issued the Challenge. Before the Match begins, any Champion can issue a Challenge to the Champion of any one opposing team to meet him in face-to-face battle. A Champion can only issue this Challenge to another Champion. Any Champions who are thus called out can choose to accept the Challenge or refuse it. A Champion can only issue one Challenge in each Match. A Champion who has received a Challenge, no matter whether or not he accepts that Challenge, can issue his own Challenge. Accepting or refusing a Champion Challenge has the following results:

◆◆ Accepted Challenges: An accepted challenge results in both characters starting the Match facing each other in adjacent squares at the center of the battlefield.

◆◆ Refused Challenge: Any Champion who refuses a challenge is considered intimidated and thus is shaken for the remainder of the Match, or until the Champion who issued the challenge is killed.

Note: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks and ability checks.

◆◆Team Victory Declared: The GM pauses the Match once the last opposing team member has fallen and loudly announces the victory to the surviving team. Afterwards, she will also announce that there can
only be “one true victor in a Deathmatch.” Once that announcement has been made, the round abruptly comes to an end and the next round begins with the Match Event “Black Mark Retribution.”

◆◆Black Mark Retribution: When this phase of the conflict begins, the Black Marks earned by any of the survivors will manifest as physical black daggers that stab the offending character in the back. Each black
dagger does an amount of damage equal to the Match Level (no save) and bypasses damage resistance.

Match Rules

Black Marks: Before the GM invokes the “Only One” Match Rule, every time that a character causes damage to one of his teammates, he earns a Black Mark (a simple tally mark on the Passcard will suffice). No matter how much or how little damage is done, it earns only one mark. If a character causes damage to more than one teammate with any one ability, he does earn one Black Mark for each teammate that he harmed. After the GM invokes the Only One event, no more Black Marks are earned. However, at that point all of a character’s earned Black Marks will manifest as black daggers that stab him in the back, causing retributive damage for every Black Mark he earned.

“Only One”: A team who successfully survives to defeat all opposing teams does not then win the Match, but must instead turn on one another in a final fight to the death. At this point, all team bonds are
broken. Only one character can walk out of the Arena alive.

◆◆ All Loyalty options for Map Elements are cancelled; Map Elements belong to no one and can be triggered by anyone.

Match Setup

Match Length Minimum Team Members Maximum Teams Map Points
10, 15, 20 1 4 200

◆◆ The GM places 3 Planted Items on the map. Two of the Planted Items are chosen and placed in secret, while the third is placed under normal Planted Items rules.

◆◆ Players form into evenly-numbered teams.

◆◆ Each team declares a Champion, if one is available.

◆◆ The Champion of the team with the highest Conflict Advantage roll is given the option of issuing a challenge to any one of the Champions of the opposing teams. Then the option is given to the team with the next highest Conflict Advantage roll, until every Champion has been given the opportunity to issue a challenge.

◆◆ The team with the highest Conflict Advantage roll chooses their Map End and notes the placement of their counters, or may elect to pass. The team with the lowest Conflict Advantage roll cannot pass

Law Suggestions (optional)

Face Off: All characters begin the Match standing only 10 feet apart from one another.

No Sidekicks: Prohibits the use of bonded or summoned creatures.

Shadow Bound: Players are restricted to taking characters with stealth as a class skill.

Variants

Classic: The “Only One” and “Black Marks” Match Rules are no longer in effect. Teams remain loyal to one another and an entire team wins the Match together. At the end of the Match, the team with the most survivors wins.

The Four Elements: This Match is for teams of four only. Each team is made up of four members, one from each of the basic, iconic character types – ie, one warrior, one healer, one stealth and one caster. There is only one requirement: that no two characters on the same team be of the same class. That is, if the warrior is a Paladin,

Monstrous: There are no teams. Every character is a monster. of a CR equal to the Match Level. The only requirement: no humanoids (no orcs, giants, trolls, etc.). The GM may also restrict flying or burrowing creatures, in order to prevent a flying/burrowing stalemate.

Legendary Heroes: A single player on each team gets to play as a legendary character. However, all of the legendary characters must meet the chosen Battlepoint Cap. The players who get to be legendary characters will be chosen randomly from amongst those who want the role.

Killing Fields: It’s all about killing the enemy. The team that wins the Match isn’t the team with the most survivors, but the team with the highest kill count. If a team goes down in a TPK, it doesn’t matter – they still win the Match if they slew more of the enemy than the enemy did. The “Only One” and “Black Marks” Match Rules are no longer in effect. Teams remain loyal to one another and an entire team wins the Match together. then the healer can’t also be a Paladin.

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