Daemon Spawn
Daemon-Spawn (Grimspawn)
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(Creature)
CR: By class level
Type: Outsider (native)
Environment: Any Land
Alignment: Neutral Evil

Dreary and pessimistic, grimspawn are so enthralled by death, disease, and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs.

Like their daemon ancestors, grimspawn have a great fascination with sickness, decay, and all the ways mortals can die. However, as mortals themselves, they have no choice but to realize they too could suffer all the scourges that blight mortal life. As a way of distancing themselves from such enraging thoughts, grimspawn spend their lives as tourists of disaster, and if unable to find a preexisting calamity in which to revel, they are happy to lend a hand.

Appearance

Grimspawn typically appear unhealthy and frail. Though in actuality they are no sicklier than the average person, grimspawn often display symptoms of various diseases, such as a hacking cough, feverish body temperature, or unnaturally pale complexion, and all are painfully thin and tend to look emaciated no matter how much they eat.

Grimspawn often arise in areas beset by disease, famine, civil unrest, or war. So desperate are the peoples of these lands to replenish their numbers and forget the horrors of the past that the parents of such sickly seeming children go to extraordinary lengths to keep them alive, ignorant of their daemonic taint. As their fiendish children reach adulthood, many parents come to regret their efforts.

Traits

The following are race traits for grimspawn.

Death’s Deputy: When you send opponents to death’s door, you often hurl their corpses right across its threshold. You gain a +2 trait bonus on the damage dealt for any attack that would already reduce your target to
negative hit points without this trait.

Soul Eater: The act of murder allows you to draw vitality from fleeing souls. Whenever you use a coup de grace action to kill a creature (either by damage or through a failed Fortitude save), you gain a number of temporary hit points equal to half your character level (minimum 1) for 1 minute. These temporary hit points do not stack with multiple coups de grace.

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