Load: Loading a heavy crossbow is a full-round action that provokes attacks of opportunity.
Note: You draw a heavy crossbow back by turning a small winch. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.
Range increment
Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat
Range | Without far shot | feat with far shot feat |
---|---|---|
120 ft. | 0 | 0 |
240 ft. | -2 | -1 |
360 ft. | -4 | -2 |
320 ft. | -6 | -3 |
480 ft. | -8 | -4 |
600 ft. | -10 | -5 |
720 ft. | -12 | -6 |
840 ft. | -14 | -7 |
960 ft. | -16 | -8 |
1,080 ft. | -18 | -9 |
Enhancements
These are the prices for this item when made with specific materials or enhancements.
Light Crossbow Enhancements
Material | Cost | Hardness | Hit Points | Special |
---|---|---|---|---|
Steel and Wood | $350 | 5 | 5 | - |
Adamantine | $3,050 | 5 | 6 | n/a |
Darkwood | $430 | 5 | 5 | 1/2 weight |
Iron, Cold | n/a | n/a | n/a | n/a |
Mithral | n/a | n/a | n/a | n/a |
Silver, Alchemical | n/a | n/a | n/a | n/a |
1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.
Weapon Enhancements
Bonus Value | Additional Cost | Hardness Increase | Additional HP |
---|---|---|---|
+1 | $+2,000 | +2 | +10 |
+2 | $+8,000 | +4 | +20 |
+3 | $+18,000 | +6 | +30 |
+4 | $+32,000 | +8 | +40 |
+5 | $+50,000 | +10 | +50 |
+6* | +72,000 | +12 | +60 |
+7* | +98,000 | +14 | +70 |
+8* | +128,000 | +16 | +80 |
+9* | +162,000 | +18 | +90 |
+10* | +200,000 | +20 | +100 |
1 For ammunition, this price is for 50 arrows, bolts, bullets, or firearm ammunition.
A weapon can't have an enhancement bonus higher than +5. Use these lines to determine price when special ability are added in.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.