
Regarding Starter Gear
Your character starts out with 50 gold and starter equipment based on your class. Starter gear has no value and cannot be sold. If you don't want it, simply delete it from your sheet.
Regarding sheets
Do not alter sheet format in any way leave it as is no exceptions.
Sheets
Each class has a sheet format already tailor-made for it. Simply click on the link next to the class, then cut and paste the code. See Create new page for instructions how. You may also want to look at Getting Started if you're new.
Approval Required Classes
Some classes state 'approval required' to choose for character creation. Unfortunately, these classes are not available to new players. In addition to needing to understand the lore and content of the game that surrounds these classes, there are mechanics at play that have been proven to be too difficult for beginners. As such, approval is subject to DM discretion when a player is interested in creating more characters.
Crusader
|
Melee
Melee classes specialize in martial combat. They typically possess large health-pools to keep them alive while they face off with their opponents face-to-face, and they rely on their physical prowess to win their battles as opposed to casting spells. They also wield a wide range of weapons all the way from greatswords to their bare hands, and have access to the strongest armor making them able to take the strongest hits and keep fighting.
|
Magic
Spellcasters possess some of the lowest health pools in the game; however, they make up for their limited defensive capabilities with their spells. They can improve their allies' performance, debilitate the opponent, or rain fire down on an entire battlefield obliterating everything that stands in the party's path. They support the martials from the back lines, and some can even heal their wounded comrades, restoring those vast health pools to keep the fight going.
|
Specialist
Specialists do not restrict themselves to an either-or philosophy when it comes to combat. They possess a healthy balance of melee, ranged, and spell-casting that makes them versatile enough for almost any combat situation. They typically do, however, have specialization in a single trait that stands out such as the rogue's 'Sneak Attack' or the ranger's 'Favored Enemy' abilities.
|
Multiclassing
We use the variant multiclassing system here