Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms.
Benefit: Bayonets allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons.
Attach/Remove: Attaching or removing a bayonet is a move action.
Disadvantage: Cannot be used if not attached to a crossbow or the muzzle of a two handed firearm
Note: This takes up a weapon slot
Enhancements
These are the prices for this item when made with specific materials or enhancements.
Bayonet Material Enhancements
Material | Cost | Hardness | Hit Points | Special |
---|---|---|---|---|
Steel | $302 | 10 | 2 | - |
Adamantine | $3,002 | 20 | 2 | Bypass hardness less than 20 |
Iron, Cold | 304 | 10 | 2 | Magical enchantments cost an additional 2,000 gp. |
Mithral | 502 | 15 | 2 | 1/2 weight |
Silver, Alchemical | 322 | 8 | 1 | −1 damage |
1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.
Weapon Enhancements
Bonus Value | Additional Cost | Hardness Increase | Additional HP |
---|---|---|---|
+1 | $+2,000 | +2 | +10 |
+2 | $+8,000 | +4 | +20 |
+3 | $+18,000 | +6 | +30 |
+4 | $+32,000 | +8 | +40 |
+5 | $+50,000 | +10 | +50 |
+6* | $+72,000 | +12 | +60 |
+7* | $+98,000 | +14 | +70 |
+8* | $+128,000 | +16 | +80 |
+9* | $+162,000 | +18 | +90 |
+10* | $+200,000 | +20 | +100 |
Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.